UTgDeviceForm > UObject
namespace Offsets { namespace Classes { // Inheritance: UTgDeviceForm > UObject namespace UTgDeviceForm_RaumCharge { constexpr auto m_fTimeToThrowWeapon = 0x28c; // float constexpr auto m_CachedWMA = 0x290; // ATgWeaponMeshActor_RaumMinigun* } } }
public static class Offsets { public static class Classes { // Inheritance: UTgDeviceForm > UObject public static class UTgDeviceForm_RaumCharge { public const UInt16 m_fTimeToThrowWeapon = 0x28c; // float public const UInt16 m_CachedWMA = 0x290; // ATgWeaponMeshActor_RaumMinigun* } } }