UStaticMeshComponent > UMeshComponent > UPrimitiveComponent > UActorComponent > UComponent > UObject
namespace Offsets { namespace Classes { // Inheritance: UStaticMeshComponent > UMeshComponent > UPrimitiveComponent > UActorComponent > UComponent > UObject namespace UTgDropShadowDecalComponent { constexpr auto LastCachedZ = 0x310; // float constexpr auto LastOwnerPos = 0x314; // FVector } } }
public static class Offsets { public static class Classes { // Inheritance: UStaticMeshComponent > UMeshComponent > UPrimitiveComponent > UActorComponent > UComponent > UObject public static class UTgDropShadowDecalComponent { public const UInt16 LastCachedZ = 0x310; // float public const UInt16 LastOwnerPos = 0x314; // FVector } } }