UTgGamePhase > UObject
namespace Offsets { namespace Classes { // Inheritance: UTgGamePhase > UObject namespace UTgGamePhase_Capture { constexpr auto m_currentActiveCapturePoint = 0xb8; // ATgChaosCapturePoint* constexpr auto m_fCaptureGoal = 0xc0; // float constexpr auto m_fCapturePointsPerSecond = 0xc4; // float constexpr auto m_nCreditsForCapturingPoint = 0xc8; // int32_t constexpr auto m_fSecondTracker = 0xcc; // float } } }
public static class Offsets { public static class Classes { // Inheritance: UTgGamePhase > UObject public static class UTgGamePhase_Capture { public const byte m_currentActiveCapturePoint = 0xb8; // ATgChaosCapturePoint* public const byte m_fCaptureGoal = 0xc0; // float public const byte m_fCapturePointsPerSecond = 0xc4; // float public const byte m_nCreditsForCapturingPoint = 0xc8; // int32_t public const byte m_fSecondTracker = 0xcc; // float } } }