UTgInvListener > UTgInventoryObject_Device > UTgInventoryObject > UObject
namespace Offsets { namespace Classes { // Inheritance: UTgInvListener > UTgInventoryObject_Device > UTgInventoryObject > UObject namespace UTgInvListener_ActiveWhileWeaponSwap { constexpr auto m_CachedOwlPawn = 0xc4; // ATgPawn_Owl* constexpr auto m_bActivateWhileInhandActive = 0xcc; // uint32_t : 1 constexpr auto m_bIsActive = 0xcc; // uint32_t : 1 } } }
public static class Offsets { public static class Classes { // Inheritance: UTgInvListener > UTgInventoryObject_Device > UTgInventoryObject > UObject public static class UTgInvListener_ActiveWhileWeaponSwap { public const byte m_CachedOwlPawn = 0xc4; // ATgPawn_Owl* public const byte m_bActivateWhileInhandActive = 0xcc; // uint32_t : 1 public const byte m_bIsActive = 0xcc; // uint32_t : 1 } } }