USequenceAction > USequenceOp > USequenceObject > UObject
namespace Offsets { namespace Classes { // Inheritance: USequenceAction > USequenceOp > USequenceObject > UObject namespace UTgSeqAct_SelectBestSpawnPoint { constexpr auto Points = 0x108; // TArray constexpr auto PlayerReceived = 0x118; // AActor* } } }
public static class Offsets { public static class Classes { // Inheritance: USequenceAction > USequenceOp > USequenceObject > UObject public static class UTgSeqAct_SelectBestSpawnPoint { public const UInt16 Points = 0x108; // TArray public const UInt16 PlayerReceived = 0x118; // AActor* } } }