USequenceAction > USequenceOp > USequenceObject > UObject
namespace Offsets { namespace Classes { // Inheritance: USequenceAction > USequenceOp > USequenceObject > UObject namespace UTgSeqAct_SetMissionTime { constexpr auto m_fMissionTimeSecs = 0x108; // float constexpr auto m_fIncrementSecs = 0x10c; // float constexpr auto m_fMissionTimeRemaining = 0x110; // float } } }
public static class Offsets { public static class Classes { // Inheritance: USequenceAction > USequenceOp > USequenceObject > UObject public static class UTgSeqAct_SetMissionTime { public const UInt16 m_fMissionTimeSecs = 0x108; // float public const UInt16 m_fIncrementSecs = 0x10c; // float public const UInt16 m_fMissionTimeRemaining = 0x110; // float } } }