USequenceAction > USequenceOp > USequenceObject > UObject
namespace Offsets { namespace Classes { // Inheritance: USequenceAction > USequenceOp > USequenceObject > UObject namespace UTgSeqAct_SetUIClock { constexpr auto ShowAlarmTexture = 0x108; // uint32_t : 1 constexpr auto UseProgressBar = 0x108; // uint32_t : 1 constexpr auto IsCountingDown = 0x108; // uint32_t : 1 } } }
public static class Offsets { public static class Classes { // Inheritance: USequenceAction > USequenceOp > USequenceObject > UObject public static class UTgSeqAct_SetUIClock { public const UInt16 ShowAlarmTexture = 0x108; // uint32_t : 1 public const UInt16 UseProgressBar = 0x108; // uint32_t : 1 public const UInt16 IsCountingDown = 0x108; // uint32_t : 1 } } }