USequenceAction > USequenceOp > USequenceObject > UObject
namespace Offsets { namespace Classes { // Inheritance: USequenceAction > USequenceOp > USequenceObject > UObject namespace UTgSeqAct_SpawnProjectile { constexpr auto m_nFireModeID = 0x108; // int32_t constexpr auto m_FireMode = 0x10c; // UTgDeviceFire* constexpr auto m_bSetupFireMode = 0x114; // uint32_t : 1 } } }
public static class Offsets { public static class Classes { // Inheritance: USequenceAction > USequenceOp > USequenceObject > UObject public static class UTgSeqAct_SpawnProjectile { public const UInt16 m_nFireModeID = 0x108; // int32_t public const UInt16 m_FireMode = 0x10c; // UTgDeviceFire* public const UInt16 m_bSetupFireMode = 0x114; // uint32_t : 1 } } }