USequenceAction > USequenceOp > USequenceObject > UObject
namespace Offsets { namespace Classes { // Inheritance: USequenceAction > USequenceOp > USequenceObject > UObject namespace UTgSeqAct_TrainingAwards { constexpr auto m_fGoldTime = 0x108; // float constexpr auto m_fSilverTime = 0x10c; // float constexpr auto m_fBronzeTime = 0x110; // float constexpr auto m_fPassTime = 0x114; // float } } }
public static class Offsets { public static class Classes { // Inheritance: USequenceAction > USequenceOp > USequenceObject > UObject public static class UTgSeqAct_TrainingAwards { public const UInt16 m_fGoldTime = 0x108; // float public const UInt16 m_fSilverTime = 0x10c; // float public const UInt16 m_fBronzeTime = 0x110; // float public const UInt16 m_fPassTime = 0x114; // float } } }