UUIDataObject > UUIData > UObject
namespace Offsets { namespace Classes { // Inheritance: UUIDataObject > UUIData > UObject namespace UUIData_CustomQueue { constexpr auto m_nQueueId = 0x74; // int32_t constexpr auto m_nMapId = 0x78; // int32_t constexpr auto m_nName = 0x7c; // int32_t constexpr auto m_sName = 0x80; // FString constexpr auto m_eGameType = 0x90; // TG_GAME_TYPE } } }
public static class Offsets { public static class Classes { // Inheritance: UUIDataObject > UUIData > UObject public static class UUIData_CustomQueue { public const byte m_nQueueId = 0x74; // int32_t public const byte m_nMapId = 0x78; // int32_t public const byte m_nName = 0x7c; // int32_t public const byte m_sName = 0x80; // FString public const byte m_eGameType = 0x90; // TG_GAME_TYPE } } }