Classes

UUIHudCenter

UTgGfxScene > UGFxObject > UObject

Member Type Offset Share
m_nReticle int32_t 0x1ec
m_nStuckCount int32_t 0x1f0
m_nAmmoCurrent int32_t 0x1f4
m_nAmmoClipSize int32_t 0x1f8
m_nReticleColor int32_t 0x1fc
m_bDisableCombatLog : 1 uint32_t 0x200
m_bHitWarning3pVisible : 1 uint32_t 0x200
m_bShowFuel : 1 uint32_t 0x200
m_bWasHiddenOnTick : 1 uint32_t 0x200
m_bRecharging : 1 uint32_t 0x200
m_bWasReloading : 1 uint32_t 0x200
m_bReticleAccessoryVisible : 1 uint32_t 0x200
m_bReticleVisible : 1 uint32_t 0x200
m_bReticleBloom : 1 uint32_t 0x200
m_bAlwaysShowAmmo : 1 uint32_t 0x200
m_bChargeAmmo : 1 uint32_t 0x200
m_bChangeReticleOverEnemy : 1 uint32_t 0x200
m_fReloadTime float 0x204
m_fReloadTimer float 0x208
m_scHitMarker[0x5] UAkBaseSoundObject* 0x20c
m_mcReticle UGFxObject* 0x234
m_mcDropReticle UGFxObject* 0x23c
m_mcCircleReticle UGFxObject* 0x244
m_mcCicleReticleAccuracy[0x2] UGFxObject* 0x24c
m_mcCrossReticle UGFxObject* 0x25c
m_mcCrossReticleUp UGFxObject* 0x264
m_mcCrossReticleLeft UGFxObject* 0x26c
m_mcCrossReticleRight UGFxObject* 0x274
m_mcCrossReticleDown UGFxObject* 0x27c
m_mcDotReticle UGFxObject* 0x284
m_mcWideReticle UGFxObject* 0x28c
m_mcShaLinReticle UGFxObject* 0x294
m_mcShaLinReticleDraw UGFxObject* 0x29c
m_mcShaLinImpalerReticle UGFxObject* 0x2a4
m_mcAtlasReticle UGFxObject* 0x2ac
m_mcAtlasReticleDraw UGFxObject* 0x2b4
m_mcMaeveReticle UGFxObject* 0x2bc
m_mcMaevePounceLIRecticle UGFxObject* 0x2c4
m_mcMaevePounceLORecticle UGFxObject* 0x2cc
m_mcMaevePounceRIRecticle UGFxObject* 0x2d4
m_mcMaevePounceRORecticle UGFxObject* 0x2dc
m_mcHitWarning3p UGFxObject* 0x2e4
m_mcTargeter UGFxObject* 0x2ec
m_mcHitMarker UGFxObject* 0x2f4
m_mcHitMarkerTicks[0x4] UGFxObject* 0x2fc
m_mcAccuracy UGFxObject* 0x31c
m_mcRecharge UGFxObject* 0x324
m_mcRechargeCD UGFxObject* 0x32c
m_mcStuck UGFxObject* 0x334
m_mcAmmoNew UGFxObject* 0x33c
m_mcAmmoNewCharge UGFxObject* 0x344
m_mcAmmoNewCurrent UGFxObject* 0x34c
m_mcAmmoNewClipSize UGFxObject* 0x354
m_mcAmmoNewChargeMask UGFxObject* 0x35c
m_mcMakoaSmash UGFxObject* 0x364
m_mcMakoaSmashObj[0x3] UGFxObject* 0x36c
m_vMakoaSmashStart[0x3] FVector2D 0x384
m_vMakoaSmashEnd[0x3] FVector2D 0x39c
m_eCombatInfoType int32_t 0x3b4
m_fGlobalChatTimer float 0x3b8
m_Reward UGFxObject* 0x3bc
m_RewardName UGFxObject* 0x3c4
m_RewardAmount UGFxObject* 0x3cc
m_mcGlobalChat UGFxObject* 0x3d4
m_mcGlobalChatTF UGFxObject* 0x3dc
m_mcDamage UGFxObject* 0x3e4
m_Projectiles UGFxObject* 0x3ec
m_ProjectilePointers[0xa] FHudProjectile 0x3f4
m_DamageMarkersLight TArray<FHudMarker> 0x674
m_DamageMarkerFreelistLight TArray<int32_t> 0x684
m_DamageMarkersMedium TArray<FHudMarker> 0x694
m_DamageMarkerFreelistMedium TArray<int32_t> 0x6a4
m_DamageMarkersHeavy TArray<FHudMarker> 0x6b4
m_DamageMarkerFreelistHeavy TArray<int32_t> 0x6c4
m_DamageMarkersAOEMedium TArray<FHudMarker> 0x6d4
m_DamageMarkerFreelistAOEMedium TArray<int32_t> 0x6e4
m_DamageMarkersAOEHeavy TArray<FHudMarker> 0x6f4
m_DamageMarkerFreelistAOEHeavy TArray<int32_t> 0x704
m_mcFuel UGFxObject* 0x714
m_mcFuelBar UGFxObject* 0x71c
m_mcFuelMask UGFxObject* 0x724
m_mcReload UGFxObject* 0x72c
m_mcReloadTF UGFxObject* 0x734
m_mcReloadAnim UGFxObject* 0x73c
m_TorvaldShieldBar UUIComponent_TorvaldShieldBar* 0x744
m_DemonTeleportTimer UUIComponent_DemonTeleportTimer* 0x74c
m_VanguardShieldBar UUIComponent_VanguardShieldBar* 0x754
m_pLazarusShieldBar UUIComponent_LazarusShieldBar* 0x75c
m_pFernandoShieldBar UUIComponent_FernandoShieldBar* 0x764
m_HealFeed UUIComponent_HealFeed* 0x76c
m_Messages TArray<FMessageClip> 0x774
m_fClient3pReloadOffset float 0x784
m_fHitWarning3pMoveSpeed float 0x788
m_fHitWarning3pMoveCheckDistance float 0x78c
m_fHitWarning3pScale float 0x790
m_cHitWarning3pColor FColor 0x794
m_cHitWarning3pReticleColor FColor 0x798
m_fHitWarning3pThreshold float 0x79c
m_fHitWarning3pThreshold2d float 0x7a0
m_vHitWarning3pScalingSize FVector2D 0x7a4
m_vHitWarning3pScalingRange FVector2D 0x7ac
m_fHitWarning3pScalingSpeed float 0x7b4
m_fAOEDamageMediumHeavyThreshold float 0x7b8
m_fDamageLightMediumThreshold float 0x7bc
m_fDamageMediumHeavyThreshold float 0x7c0
m_HitMarker FHitMarkerInfo 0x7c4
m_fMaxDamageTimestamp float 0x7ec
m_fDamageDealtRTPCSustainDuration float 0x7f0
m_fChampionHitTimestamp float 0x7f4
m_fChampionCountRTPCSustainDuration float 0x7f8
m_AccumulatedDamageInstances TArray<FDamageInstance> 0x7fc
m_fDamageAccumulationWindow float 0x80c
m_GameplayCurves UTgGameplayCurves* 0x810