Classes

UUIHudMap

UTgGfxScene > UGFxObject > UObject

Member Type Offset Share
m_nDepth int32_t 0x1ec
m_bInit : 1 uint32_t 0x1f0
m_bScroll : 1 uint32_t 0x1f0
m_bHovering : 1 uint32_t 0x1f0
m_fSize float 0x1f4
m_fZoom float 0x1f8
m_fZoomMax float 0x1fc
m_fZoomRate float 0x200
m_fCursorRate float 0x204
m_fCursorSafeBound float 0x208
m_fCursorPanBound float 0x20c
m_fRadius float 0x210
m_fMouseX float 0x214
m_fMouseY float 0x218
m_fScrollX float 0x21c
m_fScrollY float 0x220
m_fOffsetX float 0x224
m_fOffsetY float 0x228
m_fGamepadX float 0x22c
m_fGamepadY float 0x230
m_fGamepadCursorX float 0x234
m_fGamepadCursorY float 0x238
m_fLocalPulseTimer float 0x23c
m_sPingName FString 0x240
m_sNamedAreaName FString 0x250
m_vBoundsCenter FVector 0x260
m_vBoundsExtents FVector 0x26c
m_fZoomAnimTimer float 0x278
m_fZoomAnimDuration float 0x27c
m_v2ZoomAnimScrollStart FVector2D 0x280
m_v2ZoomAnimScrollEnd FVector2D 0x288
m_fZoomAnimStart float 0x290
m_fZoomAnimEnd float 0x294
m_Pings TArray<FUIPING_DATA> 0x298
m_NamedAreas TArray<FUIPING_DATA> 0x2a8
m_mcMap UGFxObject* 0x2b8
m_mcMapZoom UGFxObject* 0x2c0
m_mcMapGroup UGFxObject* 0x2c8
m_mcMapScroll UGFxObject* 0x2d0
m_mcMapImage[0x2] UGFxObject* 0x2d8
m_mcMapCursor UGFxObject* 0x2e8
m_mcMapCursorLineX UGFxObject* 0x2f0
m_mcMapCursorLineY UGFxObject* 0x2f8
m_mcMapNamedAreas UGFxObject* 0x300
m_mcLegend UGFxObject* 0x308
m_mcLegendItem[0x2] UGFxObject* 0x310
m_mcChampions UGFxObject* 0x320
m_mcChampion[0x8] UGFxObject* 0x328
m_mcChampionIcon[0x8] UGFxObject* 0x368
m_mcChampionCount[0x8] UGFxObject* 0x3a8
m_mcScoreboard UGFxObject* 0x3e8
m_mcLocalPulse UGFxObject* 0x3f0
m_mcLocalPlayer UGFxObject* 0x3f8
m_mcCoordinates UGFxObject* 0x400
m_mcWaypoint[0x4] UGFxObject* 0x408
m_mcCoordXA[0x8] UGFxObject* 0x428
m_mcCoordXB[0x8] UGFxObject* 0x468
m_mcCoordYA[0x8] UGFxObject* 0x4a8
m_mcCoordYB[0x8] UGFxObject* 0x4e8
m_mcTeam[0x4] UGFxObject* 0x528
m_mcPlayer[0x4] FBGTEAM_PLAYER 0x548
m_mcPlayerMute[0x4] UGFxObject* 0x688
m_mcPlayerVoice[0x4] UGFxObject* 0x6a8