m_bRoundEnd : 1 |
uint32_t |
0x1ec |
|
m_bLoadingModel : 1 |
uint32_t |
0x1ec |
|
m_bMapOutroFinished : 1 |
uint32_t |
0x1ec |
|
m_bGameOver : 1 |
uint32_t |
0x1ec |
|
m_bGameWon : 1 |
uint32_t |
0x1ec |
|
m_bUsePlayOfTheGameIntroAnim : 1 |
uint32_t |
0x1ec |
|
m_fResultDisplayTime |
float |
0x1f0 |
|
m_fPlayOfTheGameTimer |
float |
0x1f4 |
|
m_fHomeTimer |
float |
0x1f8 |
|
m_fRoundTime |
float |
0x1fc |
|
m_fRoundTimer |
float |
0x200 |
|
m_fAnimTimer |
float |
0x204 |
|
m_nWinningTaskforce |
int32_t |
0x208 |
|
m_fAsyncMeshLoadTimeout |
float |
0x20c |
|
m_fIntroDuration |
float |
0x210 |
|
m_fPlayOfTheGameTimeoutDuration |
float |
0x214 |
|
m_mcBlocker |
UGFxObject* |
0x218 |
|
m_mcResult |
UGFxObject* |
0x220 |
|
m_mcResultEOR |
UGFxObject* |
0x228 |
|
m_mcResultTitle |
UGFxObject* |
0x230 |
|
m_mcResultTitleAnim |
UGFxObject* |
0x238 |
|
m_mcResultDefeat |
UGFxObject* |
0x240 |
|
m_mcResultVictory |
UGFxObject* |
0x248 |
|
m_mcResultVictorySpectator |
UGFxObject* |
0x250 |
|
m_mcResultPlayOfTheGameContainer |
UGFxObject* |
0x258 |
|
m_mcResultPlayOfTheGame |
UGFxObject* |
0x260 |
|
m_mcResultPlayOfTheGameBackground |
UGFxObject* |
0x268 |
|
m_mcResultPlayOfTheGamePlayerNameGroup |
UGFxObject* |
0x270 |
|
m_mcResultPlayOfTheGamePlayerName |
UGFxObject* |
0x278 |
|
m_pResultPlayOfTheGamePlayerName |
UUIComponent_PlayerName* |
0x280 |
|
m_mcResultPlayOfTheGamePlayerNameShadow |
UGFxObject* |
0x288 |
|
m_mcResultPlayOfTheGamePlayerTitle |
UGFxObject* |
0x290 |
|
m_mcResultPlayOfTheGamePlayerPortrait |
UGFxObject* |
0x298 |
|
m_mcResultPlayOfTheGamePlayerPortraitFrame |
UGFxObject* |
0x2a0 |
|
m_mcResultPlayOfTheGamePlayerPortraitIcon |
UGFxObject* |
0x2a8 |
|
m_mcResultPlayOfTheGamePlayerPortraitIconTexture |
UGFxObject* |
0x2b0 |
|
m_mcResultPlayOfTheGameChampionNameGroup |
UGFxObject* |
0x2b8 |
|
m_mcResultPlayOfTheGameChampionName |
UGFxObject* |
0x2c0 |
|
m_mcResultPlayOfTheGameChampionNameTF |
UGFxObject* |
0x2c8 |
|
m_mcResultPlayOfTheGameText |
UGFxObject* |
0x2d0 |
|
m_mcResultPlayOfTheGameTextAs |
UGFxObject* |
0x2d8 |
|
m_nBasePotGXPos |
int32_t |
0x2e0 |
|
m_ePlayOfTheGameState |
EPlayOfTheGameState |
0x2e4 |
|
m_fPlayOfTheGameStateTime |
float |
0x2e8 |
|