UActorComponent > UComponent > UObject
namespace Offsets { namespace Classes { // Inheritance: UActorComponent > UComponent > UObject namespace UWindDirectionalSourceComponent { constexpr auto SceneProxy = 0x88; // FPointer constexpr auto Strength = 0x90; // float constexpr auto Phase = 0x94; // float constexpr auto Frequency = 0x98; // float constexpr auto Speed = 0x9c; // float } } }
public static class Offsets { public static class Classes { // Inheritance: UActorComponent > UComponent > UObject public static class UWindDirectionalSourceComponent { public const byte SceneProxy = 0x88; // FPointer public const byte Strength = 0x90; // float public const byte Phase = 0x94; // float public const byte Frequency = 0x98; // float public const byte Speed = 0x9c; // float } } }