UWindDirectionalSourceComponent > UActorComponent > UComponent > UObject
namespace Offsets { namespace Classes { // Inheritance: UWindDirectionalSourceComponent > UActorComponent > UComponent > UObject namespace UWindPointSourceComponent { constexpr auto PreviewRadiusComponent = 0xa0; // UDrawSphereComponent* constexpr auto Radius = 0xa8; // float } } }
public static class Offsets { public static class Classes { // Inheritance: UWindDirectionalSourceComponent > UActorComponent > UComponent > UObject public static class UWindPointSourceComponent { public const byte PreviewRadiusComponent = 0xa0; // UDrawSphereComponent* public const byte Radius = 0xa8; // float } } }