Classes

AAIController

AController > AActor > UObject

Function Flags Offset Share
char CanFireWeapon(AWeapon* Wpn, char FireModeNum) RequiredAPI|Public 0x1801d0
void NotifyWeaponFinishedFiring(AWeapon* W, char FireMode) Public 0x1801d0
void NotifyWeaponFired(AWeapon* W, char FireMode) Public 0x1801d0
void GetPlayerViewPoint(FVector out_Location, FRotator out_Rotation) Native|Public|HasOutParms 0x537d90
void SetTeam(int32_t inTeamIdx) RequiredAPI|Event|Public 0x1801d0
void DisplayDebug(AHUD* HUD, float out_YL, float out_YPos) RequiredAPI|NetRequest|Public|HasOutParms 0x1801d0
void Reset() RequiredAPI|Public 0x1801d0
void PreBeginPlay() RequiredAPI|Event|Public 0x1801d0